![]() For some, indie is seen as the bottom of the financial totem pole in any creative industry relative to the Triple A space that employs hundreds and spends millions to rake in billions. What is even is “indie?” Shortened artsy fartsy lingo for “independent,” indie art has always been difficult to describe, be it indie music, indie films, or indie games. ![]() Call it recency bias, but I find the indie scene’s current choice of frontmen has made the genre feel less unique and more Triple-A Jr. Not necessarily more or less entertaining than games made through big money and conjoined efforts, but indie games are where I go for something more personal than a massive group project. Games made with the independent vision and authority of a select few are far more endearing to me. ![]() I agree, it’s enough to make a guy lose his head, but this week will be no different as I hang the flickering interrogation light over the indie scene. Then the next week, I’m insinuating that the gaming industry could do with a metaphorical Robespierere cleaning out all the negligent business operations that weigh down the studios we know and love. It can be difficult to keep up to date when during one week’s drinking session I’m delivering a silver lined diatribe stating: the Triple A scene is beneficial for gaming as a whole, blunders and all. The Indie Game Identity Is in Danger – TranscriptĪs Laurence Block once put it, sometimes it’s a dog-eat-dog world and the rest of the time it’s the other way around.Īt a brief glance I give off the appearance of never holding a firm conviction for longer than 8 minutes. ![]() This week on Cold Take, Frost takes a look at the growing problem of the “indie” game identity in the games industry. ![]()
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